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Korg MODWAVE Wavetable Synthesizer – Pre-Owned

£349.00

The Korg Modwave MKII brings wavetable synthesis to the modern era. It is a synth powerhouse with wavetable synthesis, Kaoss physics and Motion sequencing 2.0.

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Excellent condition with little or no signs of use. 6 Months warranty and power supply included

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Korg MODWAVE Wavetable Synthesizer - Pre-Owned

 

The Korg Modwave builds on the DW legacy and transforms it into a modern monster synth, featuring incredibly deep wavetable oscillators, gorgeous filters, wildly flexible modulation, unmatched polyphony, comprehensive pattern sequencing, and immediately satisfying hands-on control to deliver unique, powerful, and easily customizable sounds and phrases.

 

Modwave Features

  • Over 200 wavetables, each containing up to 64 waveforms
  • Kaoss Physics - Manipulate sound with 4 modulators using the touch of a single finger
  • Motion Sequencing 2.0 - Timing, Pitch, Shape, and four sets of Step Sequence values are separated into "Lanes", each with their own loop start and loop end
  • Morph Feature - The 13 Morph Types let you stretch, squeeze, reflect, and otherwise alter the wavetables in real-time
  • Incredible array of hands-on controllers for intuitive and rapid sound manipulation
  • 3 Dedicated effects per layer along with master reverb and parametric EQ

 

MODWAVE synthesis engine

 

When we call the wavetable oscillators "deep," we are not kidding. Start with over 200 wavetables, each containing up to 64 waveforms—from thousands of individual waves. Use the 30+ Modifiers to change their basic character, and the 13 Morph Types to process them in real-time. Create new hybrids from any two wavetables using the unique, realtime A/B Blend. Quick math: that's over 230 million wavetable variations out of the box, and that’s before you even add modulation.

No need to stop there, though! Expand your palette even more by importing new wavetables using the Editor/Librarian software. Try the many free and commercial wavetable libraries in the standard Serum format*, or create your own using the free, cross-platform WaveEdit , now available in a custom version for the modwave. Layer wavetables with samples from the built-in, multi-gigabyte PCM library, or import up to 4 GB of your own samples using Korg’s Sample Builder software.

* If an imported wavetable has more than 64 waveforms, it is assumed to be a generated crossfade, and some of the intermediate waveforms are dropped to create a 64-waveform version.

Each Program has two full-featured wavetable oscillators, plus a sub oscillator/noise generator and any of a dozen stereo filter types, including the aggressive MS-20, sweet Polysix, and the newly enhanced Multi Filter. Animate almost any parameter using the massively flexible modulation system, with four triggerable envelopes, five LFOs, dual mod processors and two key-track generators–plus multi-lane Motion Sequencing and Kaoss Physics.

Even with all that synthesis power, playing up to four simultaneous wavetables per voice in a single Program, the modwave still achieves 32-voice polyphony, incredible for a wavetable synth. Layer two Programs together for double the possibilities.

 

Kaoss Physics

 

Kaoss Physics models a ball rolling on a surface and/or bouncing off walls. Start the ball by flicking a finger on the x/y pad, or launch the ball automatically using a trigger source such as Gate + Damper. You can also directly control the ball by holding your finger on the pad. The position of the ball produces four modulation signals, which can be used to control any modulation destination you like: the X and Y locations, the distance from the center, and the angle relative to the X axis. This method of applying automated modulation is a first, and the results are modulations that are engrossing and evolving.

There is a bump in the virtual surface, going either down or up, like a valley or a hill. You can set the height or depth of the bump, and choose one of several different shapes for its slopes. The surface has adjustable friction, so that the ball slows down as it travels. There are walls on the four sides of the surface, and when the ball hits a wall, it bounces off. Walls can slow down the ball, as if they were padded, or accelerate the ball, like bumpers in a pinball machine. The walls can also be removed entirely, so that the surface wraps around to the opposite edges like a vintage arcade game.

The modeled environment can create specific modulation effects. For instance, use a centered bump with negative height so that the modulation values always eventually return to 0. Or, position a bump with positive height on a side or a corner, to push modulation values away from that zone

Most parameters, including Tilt, Friction, Time, Bump Height and Position, etc. are modulatable. You can even modulate them from the Kaoss Physics outputs—for instance, try modulating Tilt X with Kaoss Y. The result is an interactive controller that amplifies your physical gestures, transforming them into complex musical results. Did we mention that it's fun, too?

 

Motion Sequencing 2.0

 

Motion Sequencing 2.0 is evolved from the wavestate’s Wave Sequencing 2.0. Timing, Pitch, Shape, and four sets of Step Sequence values are separated into “Lanes,” each with their own loop start and loop end, adding a deeper, more customizable level of phrase and modulation recording.

Every time the sequence moves forward, the individual Lanes are combined to create the output. For instance, a step sequence value may be matched with a different duration, pitch, and shape every time that it plays. You can modulate each Lane’s loop points separately for every note, using velocity, LFOs, envelopes, Mod Knobs, or other controllers. Each note in a chord can be playing something different!

Lanes can also randomize the step order every time they play. Finally, individual steps can be randomly skipped, with a modulatable probability from 0 to 100%. The result is organic, ever-changing sounds that respond to your control. The dual onboard arpeggiators can interact with Motion Sequences for even more possibilities.

Korg MODWAVE Specification

System

  • Keyboard: 37 keys (velocity and release-velocity sensitive)
  • Maximum Polyphony: 32 stereo voices
  • Sound generating system: modwave synthesis engine

 

Modulation

  • Controllers: Mod Wheel, Pitch Wheel, Kaoss Physics, 4x Mod Knobs
  • Other Sources: 4x Envelopes, 5x LFOs, 2x Mod Processors, 2x Key Track, Seq Lanes A-D, Step Pulse, Tempo, Program/Performance Note Count, Program/Performance Voice Count, Poly Legato, Velocity, Exponential Velocity, Release Velocity, Gate, Gate+Damper, Note-On Trigger, Note-On Trigger+Damper, Note Number, Aftertouch and Poly Aftertouch (external MIDI only), MIDI CCs +/-, MIDI CCs +
  • Destinations: Most parameters can be modulated, including parameters of individual Motion Sequence Steps.Depending on Motion Sequence length, there can be more than 1,000 potential modulation targets per Program.

 

Effects

  • Pre FX: Decimator, Graphic EQ, Guitar Amp, Modern Compressor, Parametric EQ, Red Compressor, Ring Modulator, Tremolo, Wave Shaper
  • Mod FX: Black Chorus/Flanger, Black Phase, CX-3 Vibrato Chorus, EP Chorus, Harmonic Chorus, Modern Chorus, Modern Phaser, Orange Phase, Polysix Ensemble, Small Phase, Talking Modulator, Vintage Chorus, Vintage Flanger, Vintage/Custom Wah, Vox Wah
  • Delay: L/C/R Delay, Multiband Mod Delay, Reverse Delay, Stereo/Cross Delay, Tape Echo
  • Master Reverb: Early Reflections, Overb
  • Master EQ: -band parametric EQ

 

 

General

      • Inputs/outputs: Headphone (6.3 mm stereo phone jack), OUTPUT L/MONO and R (impedance-balanced 6.3 mm TRS phone jacks), DAMPER (6.3 mm phone jack, half-damper not supported), MIDI IN and OUT connectors, USB B port
      • Power supply: AC adapter (DC12V, 2500mA)
      • Power consumption: 5W
      • Dimensions (W × D × H)565 × 338 × 93 mm/22.24” × 13.31” × 3.66”
      • Weight: 2.9 kg/6.93 lbs.
      • Included items: AC adapter
      • Accessories (sold separately)DS-1H damper pedal, PS-1 pedal switch, PS-3 pedal switch